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Manuscript deadline
31 January 2021

Behaviour & Information Technology
Special Issue Editor(s)
Konstantinos Koumaditis,
Associate Professor, Department of Business Development and Technology, Aarhus University, Denmark.
[email protected]
Christos Mousas,
Assistant Professor, Department of Computer Graphics Technology, Purdue University, IN, USA.
[email protected]
Francesco Chinello,
Associate Professor, Department of Business Development and Technology, Aarhus University, Denmark.
[email protected]
XR in the Era of COVID-19 Pandemic
The COVID-19 pandemic forced many countries worldwide to take restrictive measures from shutting borders and canceling public gatherings, to controlling citizens’ movement and in many cases closing down big parts of the business and academic sector. These isolation measures rapidly changed human behavior in regards to conducting business, attending events and meetings, communicating, socializing and even entertaining themselves.
Subsequently, self-isolating individuals and groups explored new technologies and methods to accommodate their needs. Innovative technologies as Virtual, Augmented and Mixed Reality (VR/AR/MR) or as unified referred eXtended Reality (XR) have reportedly been utilized to assist this change. Virtual conferences, workspaces and meeting rooms have been increasingly populated during this period. There, participants with the use of avatars gather to conduct business, research and socialize. Additionally, MR solutions assisted remote cooperation and minimized physical human interaction in areas like training, education, manufacturing, rehabilitation and healthcare services. Whereas, virtual social meeting spaces have seen an upsurge in avatar creation and users interaction.
The aim of this special issue is to present high quality, original papers exposing eXtended Reality (XR) use cases, established and innovative solutions and research, attributed to this global phenomenon.
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Submission Instructions
Special issue title - XR in the Era of COVID-19 Pandemic
Possible topics include (but are not limited to):
- XR-based virtual conferencing and business meetings,
- Training and educational XR applications,
- XR utilization in the maintenance, manufacturing and service sector to aid social-distancing,
- Remote assistance, rehabilitation and healthcare services with the use of immersive technologies,
- Immersive serious games and exergames to combat COVID-19 pandemic,
- Virtual tourism,
- Remote human-subject in XR studies, ethics, and innovative methods.
Important dates
Article Submission Deadline: January 31, 2021
Author Notification: April 15, 2021
Revised Article Deadline: June 15, 2021
Final Notification: July 30, 2021
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